Our main objective is to create a value for cognitive activities and operations related to learning, such as understanding, remembering, reasoning, by accommodating virtual reality (VR) technologies. Therefore, we direct our professional strengths towards solving the following tasks:
We choose to organise our work adopting the Design Thinking methodology, gradually moving from the ambitious initial ideas toward advanced and complicated developments and implementations.
We have staged the process in four phases:
Inspiration – research, analyse, empathize, and define specifications
Exploration – brain storm, ideate, and prototype to validate and adjust the ideas with the potential users
Experimentation – carry experiments, test prototypes, and collect next level of feedback
Application – create applications, deploy, and disseminate the results, prepare for Holodeck 2.0